Print out all console commands or a specific command description. This is done with instance = { }. Randomizes the weather with the specified seed. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. Fires the specified event for the current state. ratio =
Distance between starting position and target position where the entity is to be placed. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Adds the specified medal to the latest entry within the unit's history. Adds a province modifier to the specified provinces in this state. Changes the tooltip of the conditions required for picking the trait to the following localisation key. state = The state to nuke. keep_political_party_members = Controls if non-promoted party leaders of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. The specified amount of experience is added to the Leader/General you currently have selected. Effect blocks cannot be used to apply modifiers directly, however they can add something that can apply modifiers, most commonly with add_ideas. This item will only be visible to you, admins, and anyone marked as a creator. A complete, but unsorted, list of effects can be found in /Hearts of Iron IV/documentation/effects_documentation.html or /Hearts of Iron IV/documentation/effects_documentation.md. skill = The skill of the leader. Using name is recommended because 1.11 made id obsolete. desc = The localisation used as the rule's description. Sub-ideologies are defined in /Hearts of Iron IV/common/ideologies. Effects are carried out once when triggered by the rules around it. ratio = <0-1>How much decryption ratio to add. Can be used as a scope to remove multiple at once. Optional.combat_entrenchment = The bonus to grant. Does not work with the character ID. Adds a claim for the specified country on the current scope. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. freedom_level = The new freedom level value. Can be used to confirm if a crash is AI-related, such as if a naval port is built within a province that doesn't have a valid model definition within. Adds the specified brigades to first available slots of specified columns to the template (if possible). Annex the specified country for the current scope. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. num_provinces = The number of provinces used in the state. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. start and target arguments: rotation = The new angle in radians. Effect - Hearts of Iron 4 Wiki - Paradox Wikis Adds logistics skill to the current unit leader. Yes by default. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. Can add multiple. autonomy_state = The type of autonomy state to set. I am not sure whether as part of the paid DLC or free patch though. Executes contained effects on a random state that meets the limit and neighbours the state this is contained in. The list of effects may be outdated. Optional, defaults to false. bypass_recruitment should be set to no. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. If used with country tag occupies all of their owned, not controlled, land. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Toggles the special game rules for the current scope. Changes the template of the division to the specified one. Within these categories, the small and large decide whether it gets used as an advisor portrait or as a large portrait, used for country and unit leaders. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. ] - - - -----------------------. Optional. There should be a button right next to it called "dismantle faction" or somethling like that. Noticably, the effect that fires the country event gets hidden from the tooltip. Transfers the specified ratio of Equipment, Army, Navy, and Airforce to the specified country. Removes the current scope from the specified technology sharing group. All states that are cored by the specified country will be given to it. Equipment modules are defined within /Hearts of Iron IV/common/units/equipment/modules/*.txt. Grants the specified country a license to produce the specified equipment from the current scope. exclude_refitting = Determines whether ships that are being refitted will be transferred. JavaScript is disabled. Lists currently active flags in the console windows. Sets that the war between ROOT and TAG is a civil war, resulting in the victory being the annexation of the other side and setting world tension limits on intervention. The traits' modifiers will apply to the country that has the character or idea on which the trait is applied. Interactive corporate website. province = { I've seen the mechanic in mods such as millennium dawn but I just don't know the command. civilian_intel = How much civilian intel to add. disband = If true, will refund equipment and manpower. If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. division_cap = The maximum amount of divisions that this template may have; requires the template to be locked. flag = The flag to set. Dump AI front data to log file, needs to have a unit selected, Toggle visibility of debug tooltip for tactics, building_health(bhealth) [] [] [] []. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Optional. type = The wargoal to generate.generator = { }The states to supply the wargoal (i.e. https://www.reddit.com/r/hoi4/comments/6cb8vh/the_secrets_of_hoi4/dhtdr4x/, https://hoi4.paradoxwikis.com/index.php?title=Console_commands&oldid=60354, Play state = Which state to add the resource to. resources = { <> }The resources to which give resource rights to. I just need a way to change the faction leader. Saves the current scope as a key. Do code about civil war make a new country. Removes the specified targeted decision for the current scope. If they reject the demand, we gain a wargoal against them. Does not accept regular ideologies. Defaults to 1. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. Optional.hours = / Fires the event in the specified number of hours. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. As an example with a trait of the name not_polish_person, this definition is used within the spriteTypes = { } block encompassing the entire file: These arguments are for the modifiers that the trait gives to the unit leader, whether it's the modifiers themselves or something related to them, as well as effects executed related to the trait. Sets the required amount of parents needed to select the trait. This counts as the operative dying and will trigger the corresponding. If you spot a mistake then you are welcome to fix it. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Creating another sprite to serve as the small portrait, which consists of the large portrait with a. If a state is set rather than the specific province, first prioritises the country set in. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Can only be used if at war with the target. Use modify_character_flag instead. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. The equipment must be unlocked by the producer for the effect to succeed. The file extension, hidden by default on Windows, is a part of the filename. Allows to remove specified decision without running remove_effect. Optional. OR Changes the current state category to the specified category. Localization replacements - Hoi4 modding Wiki | Fandom Here is the list of all HOI4 console commands and cheat codes for the game on Windows, Linux, and Mac. Sets the current war support value for the current scope. size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. Optional.set_root = Sets the scope of ROOT in scripted localization. If it is, then each one will be. Persists after execution until cleared via effect. Used if root scope isn't producer. Several other commands previously mentioned, such as event, are useful in modding too. Starts construction in the current state for the specified building. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. Country leaders are defined with the country_leader = { } block. Using days = / or hours may still be bugged and will not fire the event. Allows to nuke every province without checking any conditions. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Decides the weight that the trait has for new randomly-generated unit leaders. Retires the character, removing every role they hold and making them disappear from the game. Optional. Retires and removes the country leader as head of their party for the current scope. Sets the strength of the garrison in the specified state. days = / The number of days to remove from the mission. Defaults to true. days = Sets the flag to last for the specified amount of days. var = If provided, the id of the entity will be stored using this variable. ideology = Ideology type of the character. The chance here is on the scale from 0 to 100. x = The X position of the entity. mapmode = The ID of the custom map mode. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. owner = The owner of the division. uses = Number of times the cost reduction can be used. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Starts a production line for the specified equipment for the current scope. location = Location where the railway gun is created. Optional, only can be defined for ships. hsv: The command converts HSV to RGB. Changes the specified portraits of a character. This includes national spirits, laws, designers, and advisors (using the idea_token). Removes a country leader role from a character. Makes the specified state the current scope's capital state. All rights reserved. I tried using the command from the wiki, but it didn't work. This page was last edited on 17 February 2023, at 17:21. Adds the number of days to a decision's days_remove. If you spot a mistake then you are welcome to fix it. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. This page was last edited on 26 February 2023, at 08:53. Sets the specified character to also act as an advisor, activating if specified. Makes the current scope drop the current cosmetic tag they are using. division_names_group = Removes the specified idea from the current scope. name = The name used by the railway gun. disband = If true, will refund equipment and manpower. Sends a demand to our every subject. Optional. airforce_intel = How much airforce intel to add. To add only a specific type of your latest equipment, you have to address it's given name. Toggle debug mode for air vs land combat. Equivalent to pressing on the error dog if enabling debug mode in launch options. Reduces the overall equipment stockpile by the specified fraction. You can limit the construction to victory points using: Sets the specified building to the current state (or provinces within the state). Also accepts individual files within the. If usage as a target is possible, it's marked within the table. For example, when used in. Researches a technology from research slot or all. legacy_id = 100 is a leftover from the pre-NSB country leader system, making the leader have the specified ID for the has_id trigger, the has_unit_leader trigger, the start_civil_war effect for keeping unit leaders, and elsewhere. Will print the data type for all dynamic reference objects. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Changes the currently playing soundtrack. trait = The trait to remove. Spawns an air combat in desired location. debug = yes can be added to meta effects. By default, these character slots exist in base game: idea_token = my_character is the ID used for the character when treated as an idea within this particular slot. Removes the balance of power in entirety. Sends the specified amount of equipment to the specified target, removing said equipment from the current scope. Adds the TAG_TO_ADD to the faction of the FACTION_LEADER_TAG. Adds a flat bonus to the specified skill. female = The gender of the leader. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. planning_skill = The planning skill of the leader. Defaults to false. Makes this specified trait show up in the combat menu among other bonuses. No by default. Sets the column on which the trait is located. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Used in the province scope.limit_to_coastal = Affect coastal provinces. If you have a related Youtube channel, enter the URL. Changing Leaders | Paradox Interactive Forums Adds the current scope to the specified technology sharing group. Meanwhile, my_variable will take the value of the according temp variable or the current scope's variable as the weight of the option. This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. Character modding - Hearts of Iron 4 Wiki - Paradox Wikis Sets the political party popularities for the current scope. Plays an audio track for the specified country only. Sets the specified character to also act as an admiral. How to change party leader, country tags etc : r/hoi4modding - reddit tag_color [rgb] Players can use this command to set the tag color of your current country. The resource rights will only be provided as long as the current country controls the state with resource rights. type = The equipment type the variant is of. target = The target country. Does not work if you put another nations tag in the command such as "set_country_flag flag AUS", even if it says in console that it does. The following codes are useful to manipulate your game: Events To trigger an event, open the console, type "event " and then follow it up with the respective event code.Event For additional commands not specific to Millennium Dawn, check out the Hearts of Iron 4 Official Wiki's Console commands page. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Optional. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. After completing the focus, the only thing that happens is that every subject country receives an event with the ID of my_event.1, the country does not immediately gain 100 political power. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Changes the character's name to the specified localisation key's value. Hearts of Iron 4 cheats - a guide to the best console commands Promotes a character to the leader of their political party. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Makes the current scope declare war on the specified country with the specified wargoal. ruling_party = The ruling party of the original, player-led country. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. These effects can only be used within history files, failing when used outside. Privacy Policy. Localization replacements | Hoi4 modding Wiki | Fandom Localization replacements View source The following list provides a series of syntaxes that can be used when writing descriptions such as those for focuses or events. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. I want to know if it is possible to change a leader from a faction, thanks to a command. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Teleports all railway guns to the province where they get deployed. A character has an advisor role added by defining one within the advisor = { } block. Creates a field marshal for the current scope with the specified attributes. Toggles the pausebanner for nicer screenshots. Optional.org_damage_multiplier = The bonus to grant. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. Old capital is remembered, if not specified otherwise. Adds planning skill to the current unit leader. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Plays the specified sound once only for the current country. my 2 questions are thus: Turns off fog of war, only within a province if specified. on_cancel = The event to fire for the side on a draw. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). The effects here must be used within a division scope. Starts a civil war for the current scope with the specified parameters. No tooltip is shown. producer = / Defines who produced the equipment. A faction leader in HOI4 is the leader of a faction. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle.