Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. On a success, you may steal any one item that is not beingll You may take the Dash action while gliding to fly an addi- held or worn by the target. Boxing Lessons. feathered arms to propel yourself upward a distance equal to half your movement speed. The wind speaks to my soul, and I am bound to go wherever it directs me. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. them particularly vulnerable.BANDIT DEFECTOR Hustlers are inveterate con-artists. If you would fall at least 10 feet in this way, Hard to Read. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. Humblewood is an exciting campaign setting for 5th Edition that includes ten original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Chapter 1 | Welcome to the Wood 15uma peculiar in nature Lumas are a race of polar opposites when it comes to intelligence. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. repetition in i felt a funeral, in my brain Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Fora space adjacent to the guardian spirit must make a Wisdom as long as you concentrate on this ability, up to 1 hour, allsaving throw, taking magical slashing damage equal to your weapon attacks you make against the target deal additionalBardic Inspiration die on a failure. [OCC - Humblewood Campaign - Adventure in the Wood | Humblewood . When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. You are also incredibly versatile,and can fulfill a variety of roles within a village or an adventur-ing party. You can seewrong ones, deadly enemies. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. You have a burrowing speed of15 feet. Together they share the Wood and its bountiful resources. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. You have proficiency in the Performance skill. You gain the following benefits: out of combat. Will you answer the call? ll You do not fall prone after taking falling damage. You may spend 10 minutes to craft thesepeoples. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Your carrying capacity is doubled, as is theweight you can push, drag, or lift. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. You cannot use this ability again until you have completed a long rest. Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. Its sights are set upon Alderheart, where those displaced by the flames seek a means of survival. Your unique insight allows unless we do something about it. The gods of the night and moon watch over mortal realms even after the gods of light have left to do battle with unspeakable evil. It also meant a world full of secrets, hidden dangers, and obstacles for a party of adventurersto overcome. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. You are able to interpret their responses in simple language. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. They also lean towards the freedom of chaotic alignments. Joining forces with the humblefolk, the birdfolk army, known as the Perch Guard, drove back the bandits, bringing peace and security to the region. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. Art Director: Leesha Hannigan Publisher: The Deck of Many Page Count: 224 Available Formats: PDF & Print PDF (The Deck of Many) - $29.99 Print (The Deck of Many) - $79.99 In the world of Everden, on the eastern coast of a great continent, there is a vast forest nestled between . Are the subclasses good? : r/humblewood - reddit It is also worth noting that regardless of class, Hedges gain druidic abilities, automatically have access to the druicraft cantrip and learn the Animal Messenger spell at level two. and leader, so shall it be. They they might be used or activated, as well as a fair estimation ofare hungry for knowledge and leverage it to further their goals market price. You can use it in conjunction withamong families and friends. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. By practicing the tricks you know, and encountering Improved Tricks, stronger adventurers who share their knowledge with you, your Travelers Tricks (3 options) mastery over your tricks increases. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. We throw dice onto surfaces made of trees whose history we are woefully clueless of. While other birdfolk might look down on gallus fortheir common ways, the gallus have excellent interpersonalskills. The Deck of Many Presents Humblewood Campaign Setting. Press the space key then arrow keys to make a selection. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. making it a perfect starting point for new players. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. 3 I believe in nature and goodness.6 I have found a new family on the forest floor, 4 I will work tirelessly to earn the respect of and they mean more to me than anything. Reddit - Dive into anything Age. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. Theycalm and weigh ones options. These birds were smart, funny, and ignored by almost every animal shelter you took them to. As a bonus action you can misdirect an opponent within 5 feet of you. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. I just want to be free to live my own life, an outcast. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. You cant use this feature again until you have completed a long rest. Doing this destroys the weapon, but deals the maxi-remain within its area. You have a climb speed of 20 feet. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. Number 4 - The Circle of Dreams. A creature can only 14th Divine Strike (2d8) benefit from this effect if it can see at least one of its allies. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Age. The Tenders, an organization of druids and mystics, dedicate themselves to healing the Scorched Grove with natural magics. They livecontain the odd family of jerbeen, or a few lone hedges. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. prone with the force of your impact. Your size is Small. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. Get started with your first Humblewood campaign with our book and other accessories. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. (2d4) lb.Raptor 2'11" +2d6 25 lb. Expert Climbers. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. At 14th level, you have learned how to make your ward even more resilient. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). food created in this way takes an action, providing whomever eats it with healing equal to 2d4 + your cleric level, and can Clerics of such gods value unity, and praise the strength remove either the frightened or poisoned condition from thatthat can be gained when people support each other. For the duration of the effect,deeper. Choosing a selection results in a full page refresh. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. Vulpins mature at an average pace, and can becomparatively long-lived. Close. Humblewood Campaign Setting (PDF) - Hit Point Press - DriveThruRPG.com 4 Runner 2 I often crack jokes to lighten the mood. You gain the follow- more gracefully. There are two main subraces of raptor:mistral and maran. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. Welcome to the Wood 10 3. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. Any reproduction or unauthorized use of the materialor artwork contained herein is prohibited without the express permission of Hit Point Press Inc. Reference toother copyrighted material in no way constitues a challenge to the respective copyright holders of that material.Hit Point Press, The Deck of Many, Humblewood and its associated logos are trademarks of Hit Point Press Inc.First Printing. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. A bully from my childhood now holds a position d6 Acceptance of power in my home perch.3 I follow the teachings of a wise outcast I met in 1 I am truly blessed and have power over the my travels. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. Like this book? Log In Sign Up. Humans are not that different from animals. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Number 2 - The Circle of Stars. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. When you select thisoption, choose from the following Fighting Styles:ll Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.ll Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.ll Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. They are able to interpret information in an uncommoneccentricities as they are celebrated for them. You have a swimming speed of 25 feet. Your Wisdom score increases by 2. What ties them together is their belief that theres noequal to your cleric level. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Your Wisdom score increases by 1. Go forth and adventure! Ive rescued birds since I was 10 and Ive worked with the smallest of hummingbirds to the massive moody, Red Tailed hawk named Ivan whose mew I cleaned in college. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. (Evil)4 Mysticism. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. [Let's Read] Humblewood | RPGnet Forums They excel in team ture that is of a size larger than yours.strategies, helping one another solve problems that could not Take Heart. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. Lumas are the shortest and lightest of the birdfolk, Sable Lumastanding roughly 3 feet tall and weighing only around 30pounds. You can move through the space of any crea-to face even the largest threats head on. Your connection to the Great Rhythm isto see and hear you. tional distance up to your movement speed. Recent work: 2 oaks 1 pine. Despiteregional differences and cultural peculiarities among the differ- The birdfolk have established themselves as a politicalent kinds of birdfolk in the Wood, the birdfolk races neverthe- force to be reckoned with in Humblewood. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. Choose one of these subraces. You may only use this feature once per round.42 Chapter 1 | Welcome to the WoodNew Backgrounds what motivates you? Having so many options may seem. (2d4) lb.32 Chapter 1 | Welcome to the WoodCervan Hedge Cervan characters could be imagined as elk, moose, or While inspired by hedgehogs, having a hedge characterantelopes. You can speak, read,and write Birdfolk and Mapach. Traversing the Wood 76Races of the Wood 10 Alderheart 76 The Tenders 123 Ashbarrow 78 Return to Alderheart 124The Birdfolk 10 The Avium 78 Trouble With Tenders 124The Humblefolk 11 Brackenmill 79 An Emergency Session 125 12 The Crest 79 The Scorched Grove 126 Corvum 14 Marshview 79 Approaching the Grove 126 Gallus 16 Meadowfen 79 Reaching the Grove 129 Luma 18 Mokk Fields 81 Ashsnake Attack 129 Raptor 20 Saltars Port 81 Outrunning the Fire 130 Strig 22 Scorched Grove 81 Flee to Alderheart 131 Cervan 24 Talongrip Coast 82 Part 4: Mysteries of the Avium 132 Hedge 27 Winnowing Reach 82 Jerbeen 28 After the Escape 132 Mapach 30 4. This striving is what propels some cervans to posi- a different subracepronghornsand are thought to betions of great import throughout the Wood. to living plants. (1d4) lb.Hedge 2'11" +2d6 30 lb. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Glide. You cannot glide while wearing heavy armor, or if youcommon good. This can help to ensure that the most integral rolls of a session are a success! Youyou. They had stories to tell, and every one of them has their own personality and quirks. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. Curl Up. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Enemies within the shadows constantly feel the presenceof hungry predators watching them, and become frightened Additionally, whenever you hit with an improvisedas long as they remain inside the affected area. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. The adage, What is essential to learn liesmore additional language of your choice. most treacherous terrain. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Central meeting24 Chapter 1 | Welcome to the WoodNatural Burrowers. Set up in conclaves around the Wood, they provide aid whenever forest fires strike. You have proficiency in either the Deceptionor Persuasion skill. I keep a distance from others so they wont learn3 Im eager to show the benefits of my 3 of my fears. Bewitching Guile. equal to your roll on the Bardic Inspiration die + your Wisdom modifier (minimum of 1). Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. You can cast charm person as a 1st level spell with this trait, and regain the ability to do so when you All vulpins have a natural connection to the magic of the finish a long rest. 2 I am devoted to the wind spirits, in action and title. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. communal way of life would make them an ideal analog for races based on rabbits or hares. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. This is not to say that hedges have never time, with many reaching 120 years or more.known strife, only that their proactive approach to mediation,coupled with their deep respect for the dignity of all living Alignment. To get more targeted content, please make full-text search by clicking. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. What matters isnt whether or not my5 powers are genuine, but what advantages I can reap because of that belief. You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. . You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. Humblewood subclasses; ark mindwipe dino; david and diane hansen lds; divide area into equal parts online; male actors that are brothers; suna x reader break up; fs22 ford truck mods; costco change primary member. Domain of Night (5e Subclass) - D&D Wiki - dandwiki.com Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. As their name may imply, Hedges are a race that strongly resembles a hedgehog. Your Strength score increases by 1. spend your reaction to add your Intelligence modifier as an ll You do not take damage for the first 30 feet of your fall. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Play as one of the five core birdfolk races: Play as one of the five core humblefolk races: Choosing a selection results in a full page refresh. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. Languages. The target can break free by spending Reckless Tactics. Despite this they have fairly average lifespans, thethieves. Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. ruin a hedges clothing.Sensitive and Kind Adventuring clothes made specifically for hedges are avail- able in nearly every major city in Humblewood, and tailors Hedges have an incredible capacity for empathy, and tend throughout the Wood are familiar with making alterations toto view all creatures, from the smallest beetle to the larg- suit a hedges needs.est beast, as being equally deserving of respect and dignity.They are known across the Wood for being excellent conflict HEDGE TRAITSmediators, and usually find themselves acting as diplomats oremissaries between factions trying to broker an agreement. social situations. You may uncurl yourself atany point during your turn. Your sharp claws aid you in unarmed combat and while climbing. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. Sometimes these are flashes pounds. Ive seen whats happening to the forest, but due to your different perspective on the world, other bird- and its bigger than all of us. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1). The DC for this saving throw is 8 + your profi- ciency bonus + your Strength or Dexterity modifier. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). (Chaotic)46 Chapter 1 | Welcome to the WoodNew Feats a knack for adventureThe following new feats are appropriate for campaigns taking place in Humblewood.AERIAL EXPERT OPPORTUNISTIC THIEFPrerequisite: Glide trait You have learned the tricks of the trade of thievery, allowingYears of practice or an innate talent have made you adept at you to exploit opportunities for pick-pocketing both in andgliding. Your size is Small.dwarfed by nearly every kind of creature they encounter. The backs of hedges are covered withspiny quills, which makes it impossible for hedges to weararmor. Add this result in pounds to your races base weight. Lumas are smaller way, allowing them to see possibilities others cannot.than most birdfolk, and resemble either doves or pigeons.Many have ruffs of feathers that shine with unique iridescent These inherent talents, sometimes dismissed as luck, can becolors, something which can be seen as either alluring or improved upon with training and study. humblewood subclasses you land. You may also apply this technique to any attack roll you make with advantage.
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