If you die within the next minute, you immediately come back to life as if by the reincarnate spell. Your size shrinks by 1d4 feet for 1d4 hours. If the roll is odd, you shrink. All of your teeth fall out of your mouth, and slowly regrow over 10 minutes. Simply type the URL of the video in the form below. You lose 1d6x5 pounds. A pit 1d10 feet deep and 5 feet in diameter appears beneath your feet. You take 2d10 psychic damage. All the coins you have on your person fall to the ground at your feet. One randomly-chosen non-magical item in your possession that weighs 1 pound or less is duplicated. Chromatic Rose. Your body (none of your clothing or gear) teleports 10 feet in a random direction. Your height changes by a number of inches equal to the roll. Potions & Oils - 5th Edition SRD Potion Brewing and Ingredient Gathering for DnD 5e | GM Binder It can keep a martial level with others, without letting them dominate the game. You switch souls with a random creature within 30 feet of you. If you die within the next minute, you immediately come back to life as if by the, UNFETTERED SURGE: Every round for 10rds roll on this table ignoring this result on subsequent rolls, MAGIC MISSLES hit nearby targets (5 missles), QUICKENED SPELLS cast times for 1action are 1bonus (10rds), MAXXED SPELLS max effects and damage (10rds), CAN'T SPEAK permanent (may be dispelled/remove curse), ALL FLAMMABLE OBJECTS ON PERSON BURST INTO FLAMES, FRIGHTENED by nearest creature until end of next turn, TARGETS ARE RANDOMIZED within 30ft of magic source, REJUVENATED (equivalent of long rest except for hp adjustment), SPELL FURCATION spell affects all creatures within 60ft of target. As a DM, I try to roll on random tables or create outcomes that surprise me all the time. Your arms stretch. The different grades of healing potions heal for . Magic Items: Potion - DND 5th Edition - Wikidot You might want to proof-read your comments before posting them. This crafting method can only create the base potion for healing (2d4+2 returned hit points). Also, a wild magic sorcerer can spend sorcery points equal to the level of the spell that triggered the wild magic surge divided by two (minimum of one) to downgrade the size of the dice they roll on the wild magic surge table. Until you do, your, For the next minute, every creature within 60 feet of you that hears you speak only hears insults as if you are casting. You gradually return to your original weight over the course of 1 day. For the next hour, any spell you cast does not require a somatic component. Potion of Wild Magic. Five Magic Items for the Circle of the Moon - Tribality Plenty of the results also become more or less useful, problematic, or interesting based on context, which is fun and, I think, the big reason why this is such a popular subclass. SHAPECHANGE into your favorite animal but you can still talk. Ive been running 5e for a little over a year. If you cannot see a humanoid, you appear as a naked, bald, androgynous albino human with no facial features. of yourself appears within 20 feet of you. You turn into a potted plant until the start of your next turn. Well, there is actually some huge precedence laid out for Living Spells in 5e. Potion name generator . Approximately 100 gallons of water appear over your head and those within 10 feet of you, evenly distributed above everybody within the radius. Like, what is a slow fall spell? I mean, these are sorcerers that can exert some small level of control over one of the most chaotic forces of nature, and it can occur as a random side effect of being born? Failed Concentration: When a caster fails a concentration check, and thereby loses a spell, some of the spell's energy escapes in a wild magic surge.. Summoning can be problematic in 5E D&D and I think there's a better way of handling it but overall this is nicely done. Check out my blogfor homebrew D&D stuff and other projects! The Chromatic Rose comes in five different colors: Black, Blue, Green, Red, and White. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute. Full moon. 1) You grow an extra leg for a minute. And if you don't hit that the DC becomes 3, and so on and so forth. You are transported to the Astral Plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied. Youre feeling lucky. Spells that use wild magic are given the Wild descriptor. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). This site works best with JavaScript enabled. A caster teleports 25 ft. to the left of their location. When the fabric of the Weave is distorted, stuff starts to get really weird, really fast. You jump forward in time exactly 1 minute, for 1 minute. If not, the result is a Chaos Burst. If you die within the next minute, you come back to life as if by the. That doesn't exist. The flock disappears 1 minute later. A common curse is that whenever a caster of any type casts, they must roll on this table. When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required). One creature of your choice gets a +2 bonus to all attack rolls, damage rolls, and their armor class AC for 1 minute. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. Your skin turns a vibrant shade of blue. Such creatures gain, You can hear exceptionally well for 1 minute, gaining, You permanently lose the ability to smell. You develop an allergy to any magic near you. and our Good or bad (or just plain weird), Wild Magic surges are memorable. Sorcerer: Wild Magic. If the roll is odd, you shrink. Perhaps you were blessed by a powrful fey . For the next hour, any time you make an ability check, roll 1d6 and add the result. For 1 minute, you gain resistance to nonmagical bludgeoning, piercing, and slashing damage. All allies within 30 feet of you gain a -2 penalty to their AC for 1 minute. One random gem worth 100gp appears near you. For 1 minute, a duplicate of yourself appears in the nearest open space which can take actions independently, and goes on the same Initiative as you. You can also check out our full guide to spellcasting. Sure, some spells have slightly randomized outcomes, but mostly you pick a thing, the thing happens, and thats it. If you want to discuss contents of this page - this is the easiest way to do it. Your innate magic comes from the wild forces of chaos that underlie the order of creation. An area of wild magic, or a wild magic zone, is where the pipes rupture, allowing insane amounts of energy to pour out and some crazy things to happen. A number (2d4) of the Staring Cats of Uldum-dar appear within 30 feet of the character. You gradually return to your original height over the course of 1 day. You become invisible for the next minute. How about the barbarian? It is hostile to them, vanishing after 1 minute. Potions of Healing cost half of a Magical Item of the same rarity. Maybe a divination spell can be overcharged in a different way, allowing the caster to obtain answers far easier or to obtain more knowledge than normal. Up to 3 corpses within 30 feet of you rise as zombies hostile to all non-undead creatures. Think of Rogue from X-Men or Elsa from Frozen. This damage cant reduce your hit points below 1. All allies within 20 feet of you gain a -2 penalty to attack and damage rolls for any ranged attack they make within the next minute. 100 Fun Random Potion Effects Table for DND 5e+ - LitRPG Reads You regain hit points equal to the sum of the necrotic damage dealt. The effect ends early if the creature makes an attack or casts a spell. Such creatures cannot attack you or harm you unless they save a, You emanate light in a 30-foot radius for 1 minute. D&D Wild Magic table 5e | Wargamer All of your hair permanently falls out. Like I'm playing a wizard, the effect of 1d4 of my fingers migrating from one hand to another disables being able to use somatic spell . A magic mouth appears on a nearby wall or flat surface. 903. When drunk, a creatures Strength score is increased to 21 for 1 hour. It has fifty possible outcomes, and while they are chaotic, some of them represent too great a risk for any player to accept. You become invisible for the next minute. It lets the wielder bypass Resistance to nonmagical attacks. This has no effect if you were not standing on the ground when the spell was cast. They also get to have that amazing moment where they unleash their full power and really embrace it, taking them down a path of isolation, power hunger, or acceptance its kind of dealers choice at that point. 77-78. D&D 5E Is the Wild magic Sorcerer as terrible as it seems? - EN World If the roll is odd, you get younger (minimum 1 year old). Whether this means using that energy to shoot fireballs from their fingertips, read the future, bind powerful entities to their will, resurrect the dead, or any number of other feats ranging from the profound to the profane, it is up to the spellcaster and their knowledge of their craft. A strong wind swirls around you in a 10-foot radius, making ranged attacks going into or out of this aura automatically miss. Actually, its probably a bit more accurate to say that these are wells. The leg then falls off, causing you no damage. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. For 2d6 days, you glow bright yellow. See pages that link to and include this page. 904. If you drink a Potion of Growth (DMG, p. 187) along with another potion, there is a small chance that it could become permanent. Iggwilv's Cauldron. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. They vanish after 1 minute. Crimson liquid that pulses like a heartbeat with dull light. When you cast a spell of 1st-level or higher roll a d20. You become affected as if you just drank a philter of love. Pocket Sand. 7. You feel strong and powerful, like a wild beast. All allies within 20 feet of you gain a +2 bonus to attack and damage rolls on any melee weapon attack they make within the next minute. You can picture this as a blast of arcane energy pouring out of these warriors hearts and unleashing a particularly nasty brand of chaos on the battlefield. You become poisoned until you use your action to make a DC 12 Constitution check. You get gain a -1 penalty to your AC for 1 minute. This name generator will give you 10 random names for potions, elixirs and other concoctions. Most fights are easily won with Sleep anyway. You gain the ability to speak one additional language of your choice for 1 hour. Sure, in the past, there may have been wizards who studied the ways of wild magic and learned true mastery over its chaotic nature, but those wizards seemed to have vanished with the spellplague. This path of barbarians is all about using strong emotions as a way to access rampant magic throughout the multiverse. Surely they must give us some idea of how wild magic really works, right? A, You gain a random form of short-term madness (see the. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For the next minute, you gain resistance to thunder and force damage. If a spell requires concentration to maintain, it will say so in the "Duration" item of the spell description. Potion of Wild Magic. For the next spell you cast within 1 minute that does damage, the damage is minimized. You may notice that some effects dont 100% align with every spell in 5e. Whenever you try, pink bubbles float out of your mouth. The total number of dice the pool can be increased to is still 10. Second, they can produce unpredictable magical effects all on their own. General Wikidot.com documentation and help section. Not tame (fireball and meteor shower decidedly arent that) but like its something thats understood. Creature gains the effect of a freedom of movement spell for 8 hours. During the next hour, you must make an, You transform into a stuffed toy resembling yourself for 1 minute, during which time you are considered. All silver you are carrying is now copper. Requires Level 70. For the next minute, you can see any invisible creature if you have line of sight to it. All this said, part of the problem with the way Wild Magic is presented in the handbook is that the Wild Magic Surge table is too small. The effect lasts for 1d6 days. You fall asleep and have extremely happy dreams for the next minute, or until you take damage or a creature uses its action to shake you awake. You gradually return to your original height over the course of 1 day. PASSWALL randomly appears until the first, RESURRECT the last creature that died within 30ft, MAGICAL DISRUPTION Dispel Magic AOE within 30ft, EMPOWERED MAGIC all magic within 30ft work with advantage/disadvantage benefiting the spell effects within 30ft, ELEMENTAL POOL 10ft radius appears within 30ft, FLASH of LIGHT and a colorful puff of smoke. The Wild Magic Sorcerer feeds off that love of the uncertain and unknown. View wiki source for this page without editing. 2) For the next minute, all attacks against you have advantage but you have advantage on all attacks you make as well. A spell such as. You can detect the thoughts of 1 creature you can see within 30 feet of you for 1 minute. and the downright catastrophic. You gain a random form of short-term madness (see the Dungeon Masters Guide). Your innate magic comes from the wild forces of chaos that underlie the order of creation. Potion of Greater Healing: 4d4 + 4 Healing, 200 gp, Uncommon. You lose the ability to smell for 1 hour. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours. Roll a d10. PDF The Net Libram However a mage accesses their magic, both sources (in the Forgotten Realms at least) tap into a deeper, underlying layer of energy known as The Weave. You are under the effect of a slow fall spell until they disappear after 1d8 days. A creature can break the ropes by dealing 5 slashing or fire damage to them or by succeeding on a DC 11 (Strength) Athletics check. The one that moves you somewhere naked is strange - I would certainly say you keep your clothes. Your non-magical items change to fit your new form. 13) The potion causes your body to become covered in thick, black fur. 3. I tried to stay as close as possible to the general wackiness and power level of the one in thePlayer's Handbook. You permanently gain one spell slot of one level below your highest-level spell slot, but lose one 1st-level spell slot. When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. When drunk, a creature becomes invisible for 1 hour along with anything its carrying or wearing. It depends on your DM. However, most of the results are new and this table has undergone moderate playtesting in my groups. You lose proficiency on all skill checks for 1 minute. In these areas, spells would behave erratically, causing anything from a backfired spell to a plaque of floomphs. You gain a -2 penalty to your AC for 1 minute. Youre probably most familiar with the concept as part of the Wild Magic Sorcerer subclass, which has a chance to roll on the table whenever they use magic. Potion of Supreme Healing: 10d4 + 20 Healing, 20,0000 gp, Very Rare.
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