Mainstay for Russian scientists. Consider having Max be your backup, as her special gives you hearts at the cost of energy. Enter the wooded door first for a Funhouse Keycard. The door will re-lock itself later on, forever. In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. After the next area you'll be in Murray's House. You'll see a cutscene, and then need to fight some Bad Dudes. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). To make the fight easier at the end, upgrade either Joyce or Hopper with their special trinket. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Enter the bolted door to find the golden Rat. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid.
stranger things 3 game murray's warehouse buttons Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. Next to Karen is Susan, who has a quest for you; you need to get her a new hair dryer, starting the Revenge of the Geeks quest. If you follow the information below you should be able to acquire the platinum trophy with ease. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Okay, sure. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. If you don't remember your geometry: *** Spoiler - click to reveal ***2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. He'll task you with getting a pizza. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. He helps translate Alexei's instructions on how to close the portal . His special attack will fire some tracking bullets, which are pretty tough to avoid. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Defeat the enemies and enter the last room, where you'll finally find a crafting table. Now go back to the entrance, and follow this map. Stranger Things. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. This walkthrough is the property of TrueAchievements.com. Dont worry, theres nothing hidden down a wrong path this time. If you take the wooden door in the other area, youll find a lone Medkit. Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Head through to the Rift Room and smash up everything in these rooms to find three clues, which will trigger a brief cinematic. Discuss this walkthrough in its Walkthrough Thread. Now enter the lab for Hawkins Lab First Floor. Youll find x2 chests, each with x3 Random Items each. Now, you can follow the same path to the door you need to open with RLRL on the nearby switches. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Stranger Things 3: The Game Story walkthrough. Get the last piece of material you need in here, and then head outside to the workbench. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Showing 1 - 7 of 7 comments. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. undamaged item (including handmade items). Head SW from there to find a question mark leading you into Granny's House. In this room is also the final fish you need for the side quest. This walkthrough and any content included may not be reproduced without written permission. Now move the Mini-Truck once more to the 4th area. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). If you play along with the ladies, youll have an option to guess her weight. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). The order of the switches, from left to right, is 2, 4, 1, 3. Wrap around to the SE and you'll find a destructible wall with Gnome #19: Herbert and a chest; this one takes four series of button prompts (the max), which should unlock: Successfully hack the hardest level chest/door. best family restaurants in lexington, ky; fno molecular shape; norcold thermistor bypass; texturra cookie molds; atmega328p programming; stranger things 3 game murray's warehouse buttons. In the next area, stock up if you need to for the final fight, then hack the door. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Time to head over to Hoppers Cabin. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. He started smuggling products such as Jif peanut butter from his base of operations in Nome, Alaska to Kyrzran. Now head back towards the main part of the fair. There's a lot of puzzles in the game, as well as hidden items like gnomes. Finding the line too long, head downstairs to Scoops Ahoy. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Enter Secret Russian Base for a cutscene. Gnome #34: Arnold ~ Murray's Warehouse ~ On the outside, pass between the house and the car and follow the fence. Hell reward you with money, a Medkit, and x2 Cokes. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. Gnome #35: Name: Falken. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). The power to the elevator is off, which you'll have to remedy. Go down the SE path and give that one an answer of 5. Crack it with Joyce and grab the Gnome #20: Burt beyond. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. After another cutscene, you'll end the chapter. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Once you find the scientist, you'll need to escort him out. They can also overheat so you'll have to wait for a cool down. ALL RIGHTS RESERVED. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Exit the house and head NE to the Pool. You'll wrap up the Slumber Party quest. That's another achievement and chapter done: It's the endgame now. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Continue on and eventually you'll hit a third riddle. Head outside and head to Cerebro. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. Now move forward. Now go through the door to the Library Basement. Time to head to Hawkins Lab.
How to solve Funhouse Puzzle in Stranger Things 3: The Game Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Now lets head back over to the newly opened up area of Starcourt. Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. Hidden back here is Gnome #25: Kitt. Go around the corner and you'll hit another timed event. Little sister Erica is gonna' be your ticket in, but you're going to need a few things. In the next area you'll need to use the switches to pass through several series of doors. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. Taste great, no matter the weather! Back at Mike's, you'll be tasked with finding a gift at the mall; you may want to also take the opportunity to see if you can craft anything with what you've found thus far. You can go back and talk to her, but she's just going to tell you to keep looking. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Mikes BasementA few new missions just opened up. Head SE and you'll see another quest icon in the Hardware Store; enter. See all condition definitions : Size: : 11 x 17 inches . Head to Murray's Warehouse. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches.
Stranger Things: The Game - IGN After you've taken about a third of his health off, he'll retreat to the next area. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. In the chest, to the NW youll find a Random Item. We're nearing the end, now. Enter and talk to Eleven to surprise Dustin. Once they're dead, it's not entirely over For this next part, I recommend sticking with Eleven (since she has area-of-effect damage) and equipping whatever speed trinkets you have, as if the Mind Flayer creature catches you, it's a one-hit kill. After talking to Murray, you'll need to head to Weathertop. Now talk to the scientist and try to head inside. Once you've beaten it, you'll get: community members have thanked the author. To the NW with your other character it's tougher, because you've got a five-lever sequence to do. Dough. How to solve INVASION OF PRIVACY quest from Stranger Things 3: The Game?Well, you have to venture across state lines to Murray's Warehouse. Talk to him and you can choose whether you want a damage or defense-boosting trinket. Crack the locked chest to find x5 Random Items. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. Tiny #6: Hawkins Square, Hawkins Post, NE end. Youll have a grid puzzle here. Before heading back to Starcourt, I decided to polish off the other story quest. If you crafted the gloves that give you more counter time, that's helpful. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Head out the only new path and down to the next locked door. Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Head up to Floor 4. Talk to Murray. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as.
Stranger Things 3: The Game Review - IGN stranger things 3 game murray's warehouse buttons. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Assassin's Creed Origins Features Franchise First.
Stranger Things 3: The Game (Video Game 2019) - IMDb So. Youll need 10 tickets to enter the Funhouse. Notable ones include Sharp Shooters and Body Armor. Easy enough, though. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. Rewards: Hidden Room, Money (Chest), Money (Chest). Back inside, head SE and keep looting the side rooms as you go. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. And then turn off the power.
8 - climate.church Now we need to craft the helmet. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Now head through the locked door to the SE. Proceed onward to the next floor. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. To the north, you do a similar thing with power switches. You don't actually have to talk to him to start his quest, just break into the nearby Foreclosed Shop and start smashing and fighting enemies as you proceed through the rooms. Your reward is a shock or fire damage boost trinket. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Tiny #5: Hawkins Square, Petal Pushers, center room.
Stranger Things 3: The Game Walkthrough & Guide - GameFAQs Rewards: Hidden Room, Gnome #42: Samantha. In Granny's Cold, Dark Basement, you'll get locked in. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Mikes BasementThe second you move you will complete the Back to the Basement mission, and get a few new ones: Scoops Troop, and Invasion of Privacy. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Then turn off the power here. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. BonusXP, Inc. 122. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Here, the second character you sent through can now toggle the cameras for the other character; make sure that before the first person heads through they go into the now-open room in the NW corner as you entered and grabs the chest contents here. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. For this first stage of the Roadmap . Hub: Murray's Warehouse. Start by heading SE. Now we need to head to the Town Hall. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Then head downstairs to the Food Court and over to Knot So Good and get a nasty pretzel to technically fulfill your obligation to Billy. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. Wow! The locked door has loot and more enemies. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). You'll now have to deal with security cameras and timed alarms. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. This is pretty straightforward, but make sure you get the Lab Keycard Lv1 from the chest surrounded by the green canisters. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. The clown here needs the answer of 5. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. You should already have the Mackerel and Tuna, though. Next, head back to Hawkins Suburbs. Hand it back to the man in red and hell reward you x5 Prize Tickets. I doesn't have to be a detailed floorplan, I'm fine with just a general layout.
stranger things 3 game murray's warehouse buttons Next, lets continue the Scoops Troop mission, so head to Starcourt. The first one has a simple switch, the second requires you to hack away during an alarm to reach it, for the third one just get through a room with enemies (if you can avoid triggering the alarm here I recommend it, because they'll dump a bunch of enemies on you), and the fourth one has another switch puzzle (correct order is from NW to SE/left to right: 2 and then 1.) 0:58. Eventually, painfully, it'll be over; just leave the area to be done with it. Continuing on, you'll reach an area with two closed doors and a vent nearby. You'll want to talk to the receptionist to finish off The Golden Gift, then leave. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. In here, head to the back, use the vent to get in the locked room and open the path, and then press both pressure plates to leave. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). Beyond it you'll see a guy with a quest icon. Note the locked door that cant be opened when Murray is here, well come back to this shortly. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. When both are complete, a locked door will open to the north and the alarm will end. Youll find a Workbench if you need it, then again hit the switch to move onward. This area is tougher because rats will spawn in, and he'll often do a double-charge that can deal damage when you go in for an attack and he's still invulnerable. Spoilers ahead for Stranger Things season 4, volume 1. I ended up using Eleven, as I had a trinket that boosted her damage + an electric damage boost trinket, so she was hitting for 60 damage in critical hits and could deal severe damage with her nuke even when they got close to each other. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. You'll get stunned by the camera, but should end up on the right side of the beam. stranger things 3 game murray's warehouse buttons.
"Getting Murray" Stranger Things 3: The Game Part 7 - YouTube Head to Hopper's Woods and enter the cabin. Investigate the tub and the NW shelves to open access to a new area. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. In the room past the locked door will be more Bad Dudes and Dudettes. Yuri Ismaylov lived in his warehouse there. Eventually you reach the area you'd previously been in. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Murrays WarehouseHead to the east side of the building and youll find Gnome #34: Arnold. On the last floor, you'll encounter the Funhouse Puzzle.
mobile homes for rent in wimauma, fl; 2022 Now backtrack to the keycard door to the NW. This is pretty simple if you have an area-of-effect nuke like Eleven; with the Energizer and Thinking Cap trinkets I could maximize her special bar. Before you leave, head to the very far SE corner of this map. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Hawkins seems like a completely normal, boring city. Also among them is Murray Bauman, played hilariously by Brett Gelman. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Head back to the Pool and talk to the relevant characters to finish the quest. When youre ready to continue, head on over to Murrays Warehouse from the world map.
stranger things 3 game murray's warehouse buttons First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Now loop around and enter the locked door NE of here. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. BonusXP's announcement on Steam follows:. An experimental topping. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Each one will light up as you step on them. After that, the northernmost door will open. Go NW in the previous green room. To the NE through a wooden door, youll find Robin locked up. Is the major involved as well? After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. When you've done it right you'll see the door to proceed flips open.
Stranger Things 3: The Game - Walkthrough Guide - AppUnwrapper Heres what it looks like: Theres also a chest containing x3 Random Items. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. When you can move, take the vent to the east to proceed. Tiny #9: Hawkins Square, Hardware Store, N end. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. After a cutscene, you'll be back in the atrium, for boss fight time. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max.
Stranger Things: 10 Quotes That Perfectly Sum Up Murray As A Character Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Hoppers CabinThe doors are closed again. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.).
Murray's warehouse | Stranger Things Wiki | Fandom Go back to the bear plinths and position them as hinted at. Follow the clues, find Heather and fight off the goo monsters (Eleven's Nuke ability works great here). On Aug. 31, 2021, Stranger Things 3: The Game will be . Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Return to Cerebro for a cutscene, after which you'll complete Radar Love and the achievement: You'll now be tasked with finding Eleven. Anyone else gotten to this point? In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Inside, grab the goggles from the room to the NW and go to the TV. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. DICE Dental International Congress and Exhibition. If not, do a find-search on this document and figure out where the items you need are.
stranger things 3 game murray's warehouse buttons First, head SE until you reach a big clown face.