RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. I have to say that using the higher settings sometimes leads to weird glitches and artifacts, especially in the indoor environments and Saint Denis. The Ultra option is equivalent to the Xbox One X version of the game. Unless youre me: see self-deprecating insult in the bullet above. Look man listen here. With Vulkan, on the benchmark scene in the small town at night, I drop to ~30-40fps, with. It is most visible in places like the in-game shops, where leaving the setting off makes the shelves look like they came from a last-gen game. Their recommended settings are very similar to what I've recommended, but a little easier on the GPU. This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Texture Quality: this is the VRAM killer; too high and youll get stuttering and hitching. First a little history of me and RDR2. That question was answered on November 5, 2019, when the game launched on PC, bringing along many graphical improvements. - Verifying the game files via Steam. Hi there. Virtually all the AA options in the game have issues of some kind even at 4k resolution. Moving this slider all the way to the right offers a big increase in visual quality, especially for scenic vistas, but comes with a large performance hit. The slider offers four positions, with the fourth setting representing Ultra. For Nvidia graphics card users, the Nvidia control panel is an extremely valuable tool for maximizing performance. Published by on 30 junio, 2022. This toggle controls how accurate the light simulation is when dealing with volumetrics. Within both GeForce experience and the settings file in documents/rd When is the Attack on Titan Season 4 Part 3 English Dub Release Date? This option will be one to come back to once you upgrade to hardware that is not yet released. Adjusting this option will change the Volumetrics Quality option above to Custom. Anti-aliasing in RDR2 is a frustrating mystery. Medium isnt half bad either, if you wanna set all volumetrics to Medium for a sizable performance bump (though you can always increase the Far Resolution after). If you set individual options first and then use this slider, it may undo or override any alterations you made. Lowering the water reflection and refraction quality may also save a little on performance; however, this isn't as much of a priority, especially on more powerful gaming rigs. While I do like it now that I know what to look for, the performance hit is just too much considering how hard it is to see (you have to be close to the trees). rdr2 tree tessellation on vs off. When on the lowest setting, this slider removes many objects from distant view altogether. It appears to be the most stable for Nvidia users, but AMD users can get a boost with it too. This comparison video showcases differences between m. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. Things like campfire smoke, sparks, and more are affected by this toggle. Maxing this option can come with a 2-5% performance cost, but we recommend using it on high-end PCs because it adds a lot to the moments where you stop and take in the breathtaking vistas on display. The High setting offers the most lifelike recreation of fur on bears and the like but has a bit of a performance cost. TAA/FXAA/MSAA: gonna lump these together because Ive already discussed them. I currently have a mixture of both medium, high, and ultra settings (I've unlocked advanced options). It is most noticeable on dirt roads and other surfaces not covered in vegetation. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. As it will drop your performance at Ultra, we recommend using Medium for all players. Turn that tree tessallation off, and turn your grass back up. It also applies to virtually every other object in the game. This dictates the accuracy of water surface reflections. On Ultra, the light simulation is even more accurate and the light emitted from lanterns will flicker and move like their real-life counterparts. The game will look better and run better at all times. It essentially renders the frames at a higher resolution before downsampling them; it is the greatest killers of frames in Red Dead Redemption 2 for PC, and should be avoided if you are not rocking beefy hardware, like an RTX 2070 Super or higher (and even then, youll need to sacrifice other settings to hit 60 frames with it). This affects things like bullet holes or blood sprays on walls and objects. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Seems that after the updates this might not be as accurate anymore but only by a little. Nope, accepted it for what it was. Update. Noticeable when you stop and take notes, sure, but certainly not in motion. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. Short for Multi-Sample Anti-Aliasing, this setting offers aliasing reduction with the best possible image quality at the highest performance cost. - Messing with any other settings, including but not limited to switching DirectX12 to Vulkan and vice versa, trying any and all combinations of shadow settings, messing with the in-game sharpening tools, applying and switching different settings back and forth and all that. Resolution Scale: use this to either downscale or upscale your internal resolution. 6800 XT from December 2020 that's seen a lot of wear and tear. I tested with every single setting (except water physics and tree tessellation) on the absolute max. That wraps up our overview of the Red Dead Redemption 2 PC settings. Quality Preset Level This slider offers a way to set image quality without fussing over each. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. california vs texas gdp per capita; Juni 16 2022. rdr2 tree tessellation on vs offmale celebrities with taurus rising. Don't @ him. We recommend keeping this setting on Ultra since lowering it offers no measurable boost in performance. I've skipped this game until I get a better video card. This really helped me. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. My dyslexic ass set it to High and Far to Medium. Water Refraction: the least impactful of the water settings, but can still chew up frames if surrounded by water. We didnt really see any benefits to enabling this setting, so we recommend leaving it off to avoid the performance penalty it incurs. High is fine here. I'm extremely excited to replay in first person only after getting a new CPU (probably 5800x) and a 3080. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. I picked up RDR2 at launch on my Xbox One X. Or is it just the port itself that is weird? Some of the available graphics options will require that the game be restarted to take effect. We want to create an inspiring environment for our members and have defined a set of guidelines. Particle Lighting: works in tandem with Particle Quality. Decal Quality: bullet holes and such another setting that has minimal impact to performance. RDR2 can be tricky to run on PC, so check out these tips to help the great RPG perform better. . It may not display this or other websites correctly. Use this if you are struggling with performance, or just barely keeping 60 frames. Each further DLSS preset step will further lower the game's internal resolution, offering better performance at the cost of sharpness. Others should opt for Medium for the best balance between image quality and performance. This option is used in the console versions of the game. Because it has a minimal performance cost, we recommend leaving it on Ultra. Not here solid 60 fps on ultra 4k with settings on ultra except water is half and tree tessalation off. When this happens, it's better if the water physics quality isn't maxed out, because doing so will cause a significant drop in performance even on a high-end PC. Below Ill list the various settings within Red Dead Redemption 2 for PC with a note about performance, but to start I will name a couple of the harder hitters for those of you perusing: Shadow Quality, Screen Space Ambient Occlusion, Texture Quality, TAA and Grass Shadows (when enabled by having greater than 75% grass draw distance) are the punchiest of the options that were not listed above. All trademarks are property of their respective owners in the US and other countries. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Water Quality: youll wanna tweak this in Advanced settings, where there are three options tied to this one. Red Dead Redemption 2 (RDR2) vs. There is quite a lot of grass in RDR2. Home; About us; visalia unified lunch menu. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. i mean your rig cost like 2,5k USD? Leave this setting on Ultra as it offers no real performance hit. Just figured out what Tree Tessellation does. - Uninstalling and reinstalling the game. That said, I found pushing Ultra SSAO in the normal settings makes this setting a hog at anything above 1080p. - Tinkering with the resolution scaling setting. Tree tessellation you know about. Just don't look at the rocks and trees from too close and enjoy the landscape. We recommend using High to gain a small performance bump with a minimal hit to quality. All rights reserved. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. It is best to use this slider first before changing individual settings. - Turning TAA / MSAA / FXAA on/off/something in between. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). If you're using a beefier graphics card and want to push it a little further, try these in this order: The main settings that impact performance (for the benchmark) are Reflection Quality, Volumetrics quality, Water Quality, Shadow Quality, & Texture Quality. This toggle will control how detailed the simulation of things like water ripples will appear in-game. This setting determines if the game will run in a window, borderless window or in exclusive fullscreen mode. 11 junio, 2020. This setting determines the number of particle effects and quality. I also didn't know it had a first person mode. I thought this thread was going to be about a mod that fixed the movement, lol. Keep an eye out for our review of Red Dead Redemption 2 for PC in the coming days, as we get more hands on time with the port, and see how Rockstar stabilizes the ship. I play above 60 always. Dont be me. This setting controls the accuracy of water refraction, reflection, and physics quality. Ive set mine to High to free-up a couple frames, but it wont crush your GPU at Ultra. This setting controls the quality of shadows cast by trees and objects that are very far from the player. How Many Episodes in Attack on Titan Season 4 Part 3 Are There? We recommend always using the native resolution of your device for the best image quality. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. The graphics settings for Red Dead Redemption 2 can be accessed from the Story Mode main menu before you launch the game or once youve loaded in by pausing and navigating to the settings menu. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. We highly recommend enabling this setting as it increases immersion and is one of the bigger upgrades over the console version. Genshin Impact Leaks Reveal that New BIS Tartaglia and Dehya Artifacts Are Coming Soon, Video Game News, Reviews, Guides & More | Attack of the Fanboy | 2022 GAMURS Group All Rights Reserved, Red Dead Redemption 2 PC Performance Guide. Espaol - Latinoamrica (Spanish - Latin America). Keep maxed, and dial down only if all other options fail. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. Come on, theres gotta be comparison pics somewhere. For many, it is a game that can be rather tricky to run well, especially on older hardware. It can make ruts in a dirt road have shadows, give brick textures the appearance of being individual 3D blocks, and more. In fact, one could make the argument that there is way too much, and that it has a negative effect on performance. Categories Keep this at High. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. JavaScript is disabled. The link is below. We recommend sticking with Ultra as there is no performance to be gained from going lower. Its an on/off toggle, and at 1440 it cost me close to seven frames on especially cloudy days. Enabling DLSS disables the use of TAA, MSAA, and the Resolution Scale settings. TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. Cloud rendering resolution is also dictated by this setting, with High and Ultra eliminating the aliasing and artifacts in the clouds seen on the Xbox One X version. The CPU used is i9 9900K OC'd to 5GHz, which obviously performs well. The post above you actually mentioned tree tessellation, and apparently that option was ticked on for me, weirdly enough it did take a chunk of my fps, even in an early morning, where my fps is usually around 60-70, with tree tessellation it was below 50, I turned it off and it jumped up to 70. This particular toggle adjusts three other toggles found in the Advanced Graphics section. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. RELATED: Red Dead Redemption 2 - What Is Lumbago? However, as a test, I underclocked all cores to 3GHz, and reduced the number of cores down to 4, and the game was running exactly the same with no reduced FPS performance. TAA has a larger impact that FXAA (it will eat five to six frames on average at High), but it does have a sharpness slider in Advanced settings to better mitigate its effect. If youd like a more nuanced look, check out our compatriots at Game-Debate, whose article I used to cross-reference my own findings. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. Changing this option requires the game to be restarted. Its no secret that volumetric lighting and effects devour frames at higher settings, with the pattern holding true across multiple games. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. I remember you getting your 3080, so this is the beast. As a rule, the higher the resolution you scale up from, the better the final product will look. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. June 30, 2022 . Most of the things you mentioned is what I already have set from the guides, only exception is fur quality, there's no need to set it to medium since the performance decrease it has is tiny. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). If you wanna strong-arm this one as well, set it to Medium to bring Near Volumetric Resolution in line. The following settings might have a heavy impact on performance and were tested at lowest vs highest, with the performance impact noted: Texture Quality - Impact: Minor (Recommended: Ultra) [Requires restart], Shadow Quality - Impact: Moderate (Recommended: High), Reflection Quality - Impact: Major (Recommended: Medium), Water Quality - Impact: Moderate/Major (Recommended: Medium/High/Custom), Volumetrics quality - Impact: Major (Recommended: Medium/High/Custom), TAA - Impact: Minor/Moderate (Recommended: Off/Medium), FXAA - Impact: Minor/Moderate (Recommended: Personal preference), Near Volumetric Resolution - Impact: Moderate (Recommended: Medium/High), Far Volumetric Resolution - Impact: Minor (Recommended: Medium/High), Volumetric Lighting Quality - Impact: Minor (Recommended: High), Soft Shadows - Impact: Minor (Recommended: High), Grass Shadows - Impact: Minor (Recommended: Medium/High), Full Resolution Screen Space Ambient Occlusion - Impact: Minor (Recommended: On), Reflection MSAA - Impact: Minor (Recommended: Off/2X), Resolution Scale - Impact: Minor - Major (Recommended: Off), Geometry Level of Detail - Moderate/Major (Recommended: 4/5), Grass Level of Detail - Impact: Major (Recommended: 3/10), Tree Tessellation - Impact: Major (Recommended: Off). Optimization Guide for GTX 1070 (1080p, 60 FPS, Quality+Performance). Like the Water Quality setting above, this toggle controls multiple others in the Advanced Graphics Settings. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). The volumetric lighting simulation in the PC version is another of the big upgrades over consoles. it's still a good plan for using on 1070 with 1080p with 60fps. Recommended settings at:1080p:8:00 \"Performance\" ( Good for 1050ti, 970, 1060, 980, RX480, RX570) 30-60fps range8:07 \"Quality\" ( Good for 980ti, RX580, 1660s/ti, 1070/ti, 1080, 2060, RX 5600XT, RX 5700) 60-80 fps range2k 1440p + Quality ( 5700XT, 2070/Super, 2080/Super, 3060ti) 50-80fps range4k 2160p + Quality ( 2080ti, RTX 3070, RTX 3080, AMD 6800/XT) 50-70fps rangeYou can always UP some settings depends of your personal preference and FPS you already have.For any GPU weaker than 1050ti/RX480 or simmilar you can always use Resolution Scalling, for example 75% or 3/4, which is around 720p, and game will scall up to your native 1080p. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. Turned it back off because muh RX480 8GB has enough probs with this game :-P Players can alter the in-game rendering resolution using this setting while still outputting the result at the native resolution of their display. So uhm, I was tweaking around and followed a tutorial on graphics and such for RD2. My peasant eyes can't even see the screenshots, im not worthy. The visuals just falls apart without AA. The scarier part is I'm wondering if it's graphics artifacting. MSAA, or Multisample Anti-Aliasing, is a well known killer of framerates. Might forget something, but at least those. For those monsters that use this, it has no visible affect on performance. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Create an account to follow your favorite communities and start taking part in conversations. Espaol - Latinoamrica (Spanish - Latin America). We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. It allows for light propagation through mist, fog, and smoke. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). This slider offers a way to set image quality without fussing over each individual toggle. On the second setting, distant objects are added back in, with some receiving shading. This allows laptop users to specify which GPU the game will be rendered on (if the laptop has integrated and discrete GPUs built-in). Also, remember DX12 does not officially support fullscreen, so while you can set it to such, expect crashes. Medium offers solid visuals that are not too far off from High/Ultra, allowing you to push the grass distance beyond 75% without sacrificing too many frames or muddying the visuals of grass near you. Okay so after an update few months ago it seems best to leave TAA on default % setting in my case. RDR2 heavily rely on Anti-aliasing. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. The higher the setting, the farther away the textures will appear to be full resolution. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. While the water physics admittedly won't look quite as intricate on a lower setting, lowering the physics quality (which differs based on hardware) will ensure that the player won't experience a massive dip in frames when traveling near a river or lake. Far Shadow Quality: this works slightly in tandem with the above setting, but even at Ultra itll only eat a handful of frames as compared to low. Also take fur quality medium. Seems to have some marginal effect, but the overall pixelated texture remains. Reflection quality High and Mirror quality low. This toggle will enable shadows to soften the farther they are rendered from the object that cast them. i9 9900k rtx 2080 ti. We recommend the Medium setting for players with mid-range or better PC hardware. Even at Medium settings, the game is a resource hog, but thankfully the difference between Medium, High, and Ultra settings are not vast visually. They are, however, oceans apart in some cases concerning performance. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. I use gsync so the FPS fluxuation doesn't bother me if it happens. Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. Nope, never did. Maybe a few times I thought it did something to the branches from a distance but then I thought it was just me noticing something I hadn't noticed before. Adjusting this option will change the Volumetrics Quality option above to Custom. Reflection MSAA: lets combine the two most intense frame killers in Red Dead Redemption for PC and add a third option! The Medium matches the Xbox One X and offers a good compromise between performance and image quality. Using ultra will greatly reduce performance for something you may never see while playing. The other water settings are not nearly as brutal as this one, so its best to tweak these independently in the Advanced settings. hopefully OP doesnt mind, or maybe could even update his post with this. Works well in tandem with the AMD and Nvidia sharpening tools. Even though it released as a console exclusive in 2018, not only was it the best looking game on any platform at the time, it remains so following its release on PC in 2019. We recommend leaving this setting on High or Ultra as it does not seem to cause any performance hit. Understanding the abundance of graphics settings in Rockstar's new PC port of Red Dead Redemption 2. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. New to Shacknews? Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. Give their optimised settings a go if what's suggested here is a little too extreme for your setup. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. If anything though the game keeps getting worse in terms of bugs, visual glitches and just issues in general on PC.
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