Over 127 lines with extensive awareness on each quest. - Disabled another bloodcursed arrows topic that should have been disabled. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Aligned and fuz'ed the proper voice files for each. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Reworked Serana's map marker feature. This will be accessible through the Serana Menu. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). junctions that weren't previously there. - Minor subtitle tweaks for the Sorine scene triggers. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Fixed some backend problems with the SDA Injured Dialogue. Did it for sure this time. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. NOTE: This dialogue really is just for a role-play purpose. The revoice is now effectively 100% complete! This allows her to converse with the player better when she needs to. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Reduced randomness of gift-giving item pool. This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. ", or "What's on Your Mind? - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! For the players, just try to role-play and be considerate, alright? - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. [Content Additions] (350+ Total New Lines in this Update!). That new bug has now hopefully been fixed. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". But you can take it to the next level with this dialogue add-on. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Radiant commentary on Ancient Technology quest. - Companions Quest commentary || However, it is also important to note that you SHOULD NOT do the "Silver Hand" quest (the ceremony where you become a werewolf) while any of these Dawnguard quests are currently active in your journal (Chasing Echoes, Beyond Death, Seeking Disclosure, Unseen Visions, Touching the Sky). - New Radiant dialogue. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. 1.0 RELEASE! - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Serana should have less moments where her dialogue animations awkwardly loop, and she should also have overall more varied body movements. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. She will say yes or no depending on whether she's good with it or not. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. This mod is opted-in to receive Donation Points. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. Incorporated Serana Hood Fix by thetrader, with modifications by me. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Completely redid revoice implementation. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). Her comment after "The Silver Hand" quest should now fire for more people. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Added a small conversation where Serana asks the player a question about companionship. - Added AlternateVoice flags to dialogue which was previously missing it. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - House of Horrors commentary || Same as the above "Silver Hand" advice. This change was done to make sure everything was better paced. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - A lot of backend improvements on how NPC banter quests are started. Now Serana should never be lost again! I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? - A Serana Teleport Spell. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. radiant conversation among others). - Added Serana's brief commentary on Skyrim's factions. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. This is so you don't miss any commentary she has to say, when she wants to speak. It's been improved on the technical level as well so there should be fewer bugs with it. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. In a future update, this will be re-implemented. Travel out of Solstheim and go back to Skyrim. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Serana is no longer dismissed during The Silver Hand quest. - Added in delays for the radiant lovemaking feature to only occur after the Unseen Visions quest. - Removed "LocTypeDwelling" from the outfit changing script. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - Serana's House of Horrors commentary was still not occurring for some people. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - The disclaimer message has been changed to a small notification on the top left of the screen. After this update, NFF (and any follower framework support for Serana) will be obsolete. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. Serana Dialogue Add-On Version 3.3 NOW OUT IN OPEN BETA! - Changed the cooldown of the radiant misc. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". She will then call the player by their custom name! - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Fixed some problems with the bed script which caused problems with Serana finding available beds in some inns (notably Old Hroldan Inn and the Winking Skeever). With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Serana will now be able to give you gifts too! - Redone Crimson Blood armor dialogue patch. ESL-Flagged. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. . - Revamped Drinking Buddies code from the ground-up. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. Gone are the days of Serana using stuff you don't want her to use! - Serana now performs what is called a 'Silent TP' when she has quest commentary. You have been warned. The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! || The SDA and RDO patches have been overhauled to reflect this too. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. so that it can be asked right away without having to ask "Can I talk to you for a bit?" Log in to view your list of favourite games. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). dialogue. A lot of fixes and content additions. - Serana now comments on radiant intercourse after it happens. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - SDA is now in a BSA! I'm sure some of you have noticed the updated SDA file available on bethnet. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . To fix this, just stop moving to refresh Serana's package stack. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Pretty Huge Update! - It is important to note that these quests are optional, and do have different outcomes. Serana Dialogue Add-On Romance Update + LE Port! If you have more questions or would like to know more, please visit my website! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - Serana (and other followers) no longer triggers traps while stepping on them. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Go back to Solstheim. - Removed accidental ITM/Serana NPC record edit. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. This will be enabled when 3.0 is released.). For now these are unvoiced. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - The player will no longer be able to steal Serana's horse. Dark Brotherhood faction awareness and quest commentary. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). - More Easter Eggs and pop culture references, - "what a grand and intoxicating innocence" during combat - plus other Morrowind references, - Serana asking the player why they joined the Dawnguard, - Commentary on rebuilding the Castle Volkihar Courtyard entrance. - Fixed sleep functionality for inns. Why? Page 2 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: This question is best asked on the Serana Dialogue Add-On page here at the Nexus. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Sleeping functionality. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Shortened triggering distance for the Taarie conversation. Includes both some radiant and story-driven conversations. Removed Serana finding a table option in drinking buddies since that was buggy. dialogue topic. So telling her to be quiet should now actually do that, and not make her talk more instead. -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - One of the radiant greets had a mismatching audio file. https://linktr.ee/KerstynUngerVA | You can also support her on Ko-Fi: https://ko-fi.com/kerstynungervaLegal Disclaimer: Just because a particular belief or worldview is expressed in this Skyrim modification, either implied or explicit, it doesnt necessarily mean that I condone and/or accept those beliefs as my own. Serana now has banter with the Auri follower (Important Update: Due to unforseen circumstances with Merrigan's (voice actor for Auri's) real life stuff, she can't record her Auri lines for now. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. This will allow the normal Vanilla Skyrim marriage options using the amulet of Mara. - A new "Trust" conversation, which aims to solve a DG plothole. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Nearly 300 new voice lines. Over 100 lines of new dialogue! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. The player can choose to delay this too, in case they need Serana for a quest or just want her to stick around for a bit longer. (This incorporates the Serana Hood Fix mod, along with modifications by me). Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Now when the player lockpicks a container, Serana will occasionally comment on it. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. No need for patches :). - Support for the SexLab animation framework for romance scenes. - New trading dialogue. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. This author has not provided any additional notes regarding file permissions. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana.
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